ClassVR Set of 8 USB Controllers
- Brand: ClassVR
- MPN: CVRCRL8
- Part #: TOYCVR0001
- UPC:
Features
Specifications
Reviews
Delivery & Pick-up
Returns & Warranty
Popular STEM
ClassVR Set of 8 USB Controllers
- Brand: ClassVR
- MPN: CVRCRL8
- Part #: TOYCVR0001
Product URL: https://www.pbtech.com/product/TOYCVR0001/ClassVR-Set-of-8-USB-Controllers
Features
Upgrade your ClassVR toolkit with the ClassVR Set of 8 USB Hand Controllers. This pack includes eight wired hand controllers that plug directly into ClassVR headsets, powered by the headset itself-no batteries needed. Each controller features a central joystick plus three buttons, giving students intuitive and precise control when interacting with VR & AR content.
*Important Information:
Please note: A subscription is needed to be able to use ClassVR Headsets. If this is your first Time purchasing ClassVR please consult your rep on which subscription you would like to pair it with your headsets. If you have previously purchased ClassVR products (headsets or subscriptions), please provide confirmation to transfer your account to MTA by emailing the transfer instructions to [email protected] or consult your rep.
Why this product is helpful:
Improved navigation & interactivity: The joystick + buttons let students move, select and interact more precisely in virtual environments rather than relying only on gaze or gestures.
Reduces sharing & wait time: With eight controllers, more students can engage at once, keeping lessons flowing smoothly.
Low maintenance: Being powered by the headset removes the need for separate charging or battery management.
Compatible & flexible: Works across ClassVR headset models; simple plug‑in setup means minimal setup time.
Enhances learning experiences: With better control tools, students can explore complex scenes, conduct virtual experiments, and engage more deeply with immersive content.
Classroom Ideas:
Explorable Scenes: Let students use controllers to roam through virtual environments-rainforests, outer space, historical towns-exploring at their own pace.
STEM Simulations & Labs: Use the joystick to manipulate variables or move through scientific models, such as anatomy, physics experiments, or environmental systems.
Language & Cultural Tours: Students 'walk' through virtual museums or markets, interacting with objects or signs to learn vocabulary and cultural context.
Virtual Scavenger Hunts: Create challenges where students must locate objects or clues in a 3D scene using the controller.
Interactive Storytelling: Students navigate settings and scenarios, then share reflections or write stories based on what they experienced.
Peer Workshops: In small groups, students collaborate using controllers while others observe, compare strategies, and present what they discovered.
Please note: If you have previously purchased ClassVR products (headsets or subscriptions), please provide confirmation to transfer your account to MTA by emailing the transfer instructions to [email protected] or consult your rep.
Specifications
Pack Quantity
8 wired USB hand controllers.
Power Source
Powered solely via the ClassVR headset; no separate battery or charging required.
Controls
Central joystick + three buttons (action, option, etc.).
Connectivity / Cable
Wired USB‑A cable integrated (plug into headset). For certain ClassVR models, a USB‑C to USB‑A adapter may be needed.
Weight / Ergonomics
Lightweight handheld design to reduce fatigue in extended use.
